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Ivan Titov
Ivan Titov

Nepali Card Games: How to Play Marriage and Other Popular Games on Your Phone


How to Play the Nepali Marriage Card Game




If you are looking for a fun and challenging card game that can be played with your friends and family, you might want to try the Nepali marriage card game. This is a popular game that originated in Nepal and is played by many people around the world. It is a variant of rummy that involves making sets of matching cards with different rules and scoring. In this article, I will provide you with a detailed guide on how to play this game, as well as some tips and variations. Let's get started!


What is the Nepali marriage card game?




The Nepali marriage card game, also known as 21 cards rummy or marriage rummy, is a matching card game played with three decks of cards (156 cards) in Nepal, Bhutan, and by the Nepali diaspora. It is based on making sets of three or more matching cards of the same rank (trials), the same rank and suit (tunnels), or three or more consecutive cards of the same suit (sequences).




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What are the objectives and features of the game?




The overall objective of the game is to arrange all twenty-one cards in your hand into valid sets. The first objective is to make three pure sets, which are either tunnels or pure sequences. Creating a set of seven pairs (two cards of the same rank and suit) also counts as meeting this objective. The second objective is to end the game by discarding your last card after making all your sets. The final objective of the game is to score the highest number of points based on your sets and remaining cards.


The game has some unique features that make it more interesting and challenging than other rummy games. For example:



  • The game uses three standard 52-card decks, which means there are more cards to deal with and more possibilities to make sets.



  • The wild cards for each round are determined by a random card drawn from the stock pile after dealing. There are different types of wild cards, such as tiplu, alter, man card, superman card, jhiplu, poplu, etc., that have different values and functions.



  • The players cannot see or use the wild cards until they have made their three pure sets. This adds an element of suspense and strategy to the game.



  • The players can score extra points by making special sets, such as marriage (a perfect sequence of three wild cards), double tunnela (two tunnels in one set), triple tunnela (three tunnels in one set), etc.



  • The players can also lose points by having high-value cards or jokers left in their hand at the end of the game.



How many players and cards are needed?




The game can be played by 2 to 5 players, but it is more fun and competitive with more players. Each player needs 21 cards in their hand, so you will need three standard 52-card decks (total: 156 cards) to play. You can also include jokers as additional wild cards, but this is optional. You will also need a score sheet and a pen to keep track of the points for each round and the whole game.


The cards and the deal




Before you start playing, you need to prepare the cards and determine the dealer. Here are the steps to follow:


How to prepare the cards and determine the dealer?





  • Shuffle the three decks of cards together thoroughly and place them face down on the table.



  • Select a random player to cut the cards. The player cuts the cards by taking a portion of the deck from the top and placing it next to the remaining deck.



  • The player who cut the cards draws a card from the portion he or she took. The suit of this card determines the dealer for the first round. The order of priority for the suits is spades, hearts, diamonds, and clubs. For example, if the card drawn is a 10 of spades, then the player holding the ace of spades becomes the dealer. If no one has the ace of spades, then the player holding the king of spades becomes the dealer, and so on.



  • The dealer shuffles the cards again and offers them to the player on his or her right to cut. The player cuts the cards as before and places them back on the table.



How to deal the cards to each player?





  • The dealer starts dealing the cards from his or her left, going clockwise. Each player receives 21 cards, one at a time, face down.



  • The remaining cards are placed in a face-down pile on the table. This is called the stock pile.



  • The dealer takes one card from the stock pile and places it face up next to it. This is called the wild card pile. The rank and suit of this card determine the wild cards for that round.



  • The players pick up their cards and arrange them in their hands. They can look at their own cards but not at other players' cards.



How to determine the wild cards for each round?




The wild card pile consists of one card that is drawn by the dealer after dealing. The rank and suit of this card determine which cards are wild for that round. There are different types of wild cards, each with a different name, value, and function. Here is a table that summarizes them:



TypeNameValueFunction


TipluThe same rank as the wild card pile card10 pointsCan be used as any card in a set


JhipluThe same rank as tiplu but opposite color (e.g., if tiplu is 7 of hearts, jhiplu is 7 of spades or clubs)10 pointsCan be used as any card in a set


PopluThe same suit as tiplu but one rank lower (e.g., if tiplu is 7 of hearts, poplu is 6 of hearts)5 pointsCan be used as any card in a set


AlterThe same suit as tiplu but two ranks lower (e.g., if tiplu is 7 of hearts, alter is 5 of hearts)5 pointsCan be used as any card in a set


Man CardAce of any suit (except when tiplu is an ace)-5 pointsCannot be used in any set; must be discarded before ending game; reduces score by 5 points if left in hand at end of game


Superman CardAce of spades (except when tiplu is an ace)-10 pointsCannot be used in any set; must be discarded before ending game; reduces score by 10 points if left in hand at end of game; cancels out marriage bonus if played by opponent after marriage is declared by another player


Joker (optional)Joker card from deck (if included)-25 pointsCannot be used in any set; must be discarded before ending game; reduces score by 25 points if left in hand at end of game


For example, if the wild card pile card is the 7 of hearts, then the tiplu is any 7, the jhiplu is any black 7, the poplu is the 6 of hearts, the alter is the 5 of hearts, the man card is any ace (except the ace of hearts), and the superman card is the ace of spades. If jokers are included, they are also wild cards that cannot be used in any set.


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